Star. Craft 2 Patch 1. Launches With Chat Channels, Balance Tweaks. After a period of public beta testing, patch 1. Star. Craft II: Wings of Libertylaunched last night with additions including Battle. Blizzard's RTS. Players can now join others in both public and private channels. Free Download StarCraft II Patch 3.6.0. StarCraft II Patch StarCraft II update Wings of liberty patch Starcraft Patch Starcraft2 Update. 2.9 MB GENRE: RTS CATEGORY: C: \ Patch. This league now represents the highest tier of players. Customizable Hotkey Support has been added. Stalemate Detection has been added. This will end the game in a tie for all remaining players if no players have income, production, or destroyed structures for three consecutive minutes. A countdown timer will now appear when the game detects this scenario. An Extreme graphics option is now available. Players can now configure screen space ambient occlusion. Additional Improvements and Changes. Several help dialogue and tech tree improvements have been made. Starcraft (1998)(Blizzard). King's Quest VII - The Princeless Bride. Enjoy the benefits of connectivity as you create an online character, view detailed profiles, earn achievements, and much more. Unlock rewards to customize your. Staredit Network ยป Portal. Blizzard recently uploaded a StarCraft patch file to their FTP. StarCraft 2 Beta Patch 11 - Protoss Phoenix Direct Control. GSL Code S Season 3 StarCraft 2 - Duration: 2:55:23. SC2 ProLeague 100,579 views. StarCraft 2 Patch 11. In- game help is now available in Battle. The help dialog's tech tree has been improved. Unit information in the help dialog now displays abilities and upgrades. Several Save/Replay File dialogue improvements have been made. Added ability to sort replays and saved games by name and date. Added ability to right- click and rename a replay or saved game from within the game interface. Added a new tab for auto- saved games and unsaved replays. Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved. Added visibility for where replays and saved games are being saved to. Added a . The Response Sounds checkbox now controls whether unit- specific audio is used for error sounds instead of a generic buzz. Added Game UI layout per- map overrides. Map makers can now use custom UI layout files to create new UI or override existing game UI. Added a toggle button to the in- game replay panel to Show or Hide the timeline/duration information. Added hotkey to Pause/Resume game for both single player and multiplayer (Pause/Break key). Balance. General. Players can no longer block off ramps with two 2x. Protoss. Hallucination research time decreased from 1. Observer. Cost decreased from 5. Phoenix. Build time decreased from 4. Void Ray. Now deals 2. Flux Vanes speed upgrade removed. Terran. Repairing SCVs now assume the same threat priority as the unit they. Existing styles can have their individual attributes overridden or entirely new styles can be added. UI Layout files can now be added to Mods and Maps using the Custom. Layout. File. Array filed in Game. UIData. Most existing frames can be modified or overridden and entirely new templates can be added which can be created from the Dialog system within the Editor. Attributes and values can now be hidden in the game lobby and can be configured through Game Variants. Attribute and Veterancy behaviors now normalize vitals when new levels are applied. The mouse wheel now scrolls the control under the cursor. Copied doodads now retain their height offset. Mouse clicks and highlights are now allowed while in relative camera mode. Edit boxes are now available for trigger dialogs. The game will now properly find custom imported files within mods. Maps can now depend on even more mods. Dialog Items can now be hooked up from already existing frames within a created Panel. Change Focus commands are now available in the Trigger module View menu for switching input focus directly to different areas. The water editor layout has been improved. Effect offsets can now optionally contain a Z component. Added a new type of Dialog Item called Panel. Panels are containers for other dialog items to help with grouping and hierarchy. Added new UI to insert text tags for data references, unit info, and hotkeys. Added an effect range to the effect ability to restrict how far away the effect can be placed. This will allow effects to behave like the Stalker Blink effect. Added a behavior flag to suppress fidgeting. Added a new stalemate melee option to determine whether the stalemate detection checking is enforced. Added a new . It will be set to the player issuing an order if available. Added a new type of item that can use an effect ability. Added a validator that checks to see if a unit can path to a point. Added a validator that checks if there is a cliff between two points. Added Minimap. Render. Priority to CActor. Unit and Minimap. Render. Priority. List to CActor. Global. Config. This allows custom map makers to define the render priorities of units on the minimap. Added a Locale sub- menu in the Mod menu for changing the active text locale for the current document. Added a Mod Info dialog in the Mod menu for more easily changing mod name and description text. Added a Modify Locales dialog (also in Locale sub- menu) for adding or removing text locales. Added an Editor Tips dialog in the Help menu (and optionally on start up) with tips for using the editor effectively. Bug Fixes. Gameplay. All diagonal ramps are now the same with regards to unbuildable locations at the bottom of the ramps. Critter health bars are now hidden unless highlighted or selected (if status bars are set to show when units are selected). Orders can no longer be canceled by clicking on the info panel in challenges before the challenge begins. Text tags are now paused when the game is paused. Autocast state for abilities will now reset to the default state when unit ownership is permanently changed. Autocast repair will now charge the player requesting autocast functionality. Repair will now clear its autocast state if the owning player leaves the game. Harvest orders no longer end if an order is queued while waiting to return cargo. Harvesting units no longer avoid enemy units. Hold position units no longer automatically move out of the way when placing a building. Enemy units no longer show passive buttons in the command card. Missiles are no longer affected by Vortex. Actors with a large number of create events no longer crash the map. Fixed an issue where cliff jumping units were able to traverse unpathable terrain. Fixed an issue with units trying to get out of the way so buildings can be constructed. Fixed an issue with harvesting units bypassing force fields. Fixed an issue where melee units were unable to attack a colossus when it was on a cliff. Fixed an issue where larva would not wander around. Fixed an issues where loading a saved Challenge could improperly overwrite the best score. Fixed an issue with animation stutters when flying units are separating. Fixed an issue where units could push opposing units when they shouldn't have been able to.
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September 2016
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