Virtual Villagers 4: The Tree of Life Walkthrough. Introduction. Welcome to the Virtual Villagers 4: The Tree of Life walkthrough on Gamezebo. Virtual Villagers 4 is a simulation game played on PC created by Last Day of Work. LDW Releases Virtual Villagers 4 - The Tree of Life for PC and Mac. San Francisco, Calif. — Last Day of Work (LDW), is proud to announce that Virtual Villagers 4. Welcome to the Virtual Villagers: The Tree of Life Walkthrough! Uncover fantastic mysteries; unravel the story of Isola, and save the Tree of Life! For Virtual Villagers 4: The Tree of Life on the PC, a GameFAQs Answers question titled 'How do I solve Puzzle 6,11, 15,16???'. Strategies: The Tree of Life At the beginning of the game be sure to select one young female child, two males and two females 14 years old or slightly older. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Virtual Villagers 4. We return to the island of Isola, where many generations of castaways have lived happily and peacefully. However, life on the island has begun to diminish; birds and fish are slowly disappearing. An expedition is set out to investigate the cause of this worrying phenomenon. The expedition stumbles across a clearing with an enormous dying tree. This must somehow be the answer to their problem! Help the castaways find out what is causing the tree to die and rescue it. Selecting Your Tribe. Unlike the previous Virtual Villagers games, The Tree of Life allows you to handpick your own starting tribe members. You can select five in total. To get the best start, I recommend picking at least one male and one female of reproducing age (1. The younger your adult villagers are, the longer they will be with you. In addition, you need one child of around 1. The child will help you with picking mushrooms and retrieving collectables, which is essential at the start of the game. If you select an older child, they may grow up before you’ve had a chance to reproduce, which will then leave you unable to find collectables until you have a new child (children will reach working age at 1. You can pick a younger child, but this will mean they take longer to grow up, and especially at the start you can use those extra hands. It is tempting to select a nursing mother, too. This means you will start off with one more tribe member. Nursing takes two “years”, so you can then select a child of up to 1. This child will then reach working age by the time the new baby is weaned. Virtual Villagers 4: The Tree of Life Walkthrough and Strategy Guide. By grinnyp | February 26, 2010 Could not query: The table 'hotlist_hit' is full. Welcome to the Virtual Villagers 4: The Tree of Life walkthrough on Gamezebo. Virtual Villagers 4 is a simulation game played on PC created by Last Day of. Play free game downloads. Big Fish is the #1 place to find casual games! Safe & secure. Games for PC, Mac & Mobile. No waiting. Helpful customer service! ![]() However, nursing mothers don’t work, so during those two years you will have one less pair of hands. Finally, pay attention to your villagers’ likes and dislikes. Try not to select villagers who dislike learning, working or running – they will soon become a bit of a pain, especially in those early stages. If you find one who actually likes running, lucky you! Now that you’ve picked your expedition tribe, let’s get started! Villager Details Menu. To find details about your villagers, select a villager and click the “details” button in the bottom right of the screen. In the villager details window you can check your villager’s age and skill levels, set a preferred skill for them to use, change their name if you like, and see how much longer nursing mothers will be nursing. You can also see their likes and dislikes, which may help you in deciding their line of work. Quickly scroll through your villagers with the arrow keys on either side of the villager’s name. You can sort them according to age, health status and skill level. Closing the details window will zoom you to the villager whose details you last viewed. Villager Health and Life Cycle. Mothers nurse their babies for two years, during which time they don’t work. Between ages 2 and 1. Children can collect mushrooms and collectables, as well as flowers for stew making. At age 1. 4, villagers come of age and will be able to start working. At age 1. 8, villagers reach reproductive age. Females are able to conceive babies until the age of 5. Villagers may live well into their seventies. It is even possible to have villagers reach 8. When a villager dies, they will be taken to the mausoleum by their tribe members. You can click on the floor of the mausoleum to enter and view your lost villagers, their age and cause of death. Villagers can die of old age, starvation or illness. The higher your medicine technology level, the longer the average life span. Illness can be prevented by making sure you have enough food in the food bin, and that the fire is always going. Cold villagers catch disease more quickly! Disease will slowly decrease the red health bar in the details menu. When it reaches 0, your villager will die. So don’t leave those illnesses unattended! Whenever a villager is not feeling well, they will stop working and go sit on the beach. You can heal villagers by dragging a villager on top of the sick villager. This will increase that villager’s healing skill. The higher someone’s healing skill level, the quicker they are at healing. Villagers skilled at healing may heal sick friends automatically. Once a villager is healed, their health bar will gradually begin to fill up again. Dragging them to the food bin so they will eat speeds the healing up a little. Making Fire. Start by making a fire. If you’re running the tutorial, it will show you how to do this. First, drag a villager onto the pile of firewood to the left of the big staircase. Then drag someone onto the patch of dry grass by the stairs – this will serve as kindling. Finally, drag a villager onto the fire pit with the grass and wood on it, and they will light the fire. Fire is needed for several things. You need fire to make stews and to light the fire pit later on in the game, which will allow you to cook the yellow fruits. More importantly, fire will keep your villagers warm, which keeps diseases at bay. Skills. Your villages have five different skills they can master, which are: farming, building, research, healing and parenting. The more experience they get in a skill, the better they will be at it. Skill levels they can reach are trainee, adept and master. Villagers can start working at the age of 1. When they become of age, they will start hovering around the fire being “unsure what to do”, so you will need to spend some time getting them to start working. To start a villager on a skill, drag them to one of the activities that promote that skill. Sometimes you need to try a few times before they are successful. Sometimes they simply refuse to learn something at all! Just try them on something else. Check your villager’s likes and dislikes, which can occasionally give you a clue about what they will and won’t do. Once the successfully started a skill, they will keep doing activities related to that skill automatically. Your villagers are most likely to do activities of their highest level skill. You can set a preference for a certain activity in a villager’s details menu, but this simply means they will be more likely to perform that skill – it doesn’t mean they will always perform it. For example, a master scientist that you want to train in building may still every once in a while revert to science when you leave them to their own devices. Farming: Picking berries, cooking yellow fruits, collecting fish. See section on food. Building: Building new huts, clearing the obstruction in the stream, clearing the cooking pit. New huts can be moved until work has been done on them. Villagers will not automatically start building new constructions. However, once a construction is successfully started, they will continue building it until it’s done. Once cleared, the stream will keep slowly blocking up again. This may be a bit of a pain at first, but it gives you a constant means to train up your builders. This means that later on in the game, when you’ve finished building all the available structures, you can still achieve your scholar trophy, for example. Research: Doing research in the research lab. See section on technology. Healing: Healing sick villagers, studying medicine at the hospital. To get a villager to study medicine, simply drop them onto the hospital. Parenting: Becoming a parent, embracing, telling stories. Nursing a baby is the fastest way to increase a parenting skill. Becoming a father is a close second. However, each time villagers embrace, their parenting skill goes up too. See the section on reproduction below. To have an adult tell stories, simply drop them on one of the children, and all the children will follow the adult to a cosy spot by the pond to listen to the story. Technology. When you drag a villager to the table in the research lab, they will start doing research, which will accumulate tech points. In your tech menu you can see what upgrades you can buy for your tech points. Science – the higher your science level, the faster your villagers accumulate tech points. Medicine – the higher your advances in medicine, the lower the rate of disease in your tribe. It also makes your villagers more fertile and live longer. At level 3 you can build a hospital, where villagers can study medicine. Construction – advances in construction allow your villagers to build and repair various structures. At each level of construction you will get the basis for a new hut. Huts allow you to increase your population. Learning – higher levels of learning allow your villagers to increase their skills faster. Level 3 learning allows you to build a nursery school. Drag a villager who is a master in at least two skills onto the school and they will start teaching the children. Nursing moms will come hang out too! Each time children go to school they will get a little bit of knowledge in one of the five skills. This will get them started more quickly and easily when they reach working age. Food Mastery – higher levels of food mastery mean that the food your villagers harvest is worth more. Dendrology – the study of dendrology allows you to heal the Tree of Life. Although there are two levels of dendrology you can buy (you start on level 1), the image in the tech screen shows there are six steps to healing the tree. The other steps are gained through puzzles 2, 1. Food. There are several sources of food, each of which will become available after specific events in the game. You start out with nothing but a simple berry bush in the southwest. Just drag a villager onto it and they will start collecting the berries and bringing them to the food bin. Clicking on the berry plant will show you how many berries are left. They will grow back after a while. Virtual Villagers: The Tree of Life Walkthrough, Guide, & Tips. Welcome to the Virtual Villagers: The Tree of Life Walkthrough! Uncover fantastic mysteries; unravel the story of Isola, and save the Tree of Life! Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. This document contains a complete Virtual Villagers: The Tree of Life game walkthrough featuring annotated screenshots from actual gameplay! We hope you find this information useful as you play your way through the game. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. Remember to visit the Big Fish Games Forums if you find you need more help. Have fun! This walkthrough was created by The. Real. Boo. Walkthrough Menu. Game Basics. Main Menu. Click on Change Tribe to create, select or delete a tribe. Start Over will allow you to begin from scratch under the current tribe name. Click on Options to access sounds, music and voiceovers controls, enable up to 4 music tracks, change between full screen and windowed mode and control the game speed. Villager Detail Menu. This menu can be accessed by clicking the detail button on the main screen. Here you will find all sorts of information about your villagers. You can see their portrait, name (can be changed), age, gender, status, skills, likes and dislikes. You can scroll between villagers by clicking on the arrows below the portrait. The villagers can be sorted out by age, skill or health. The status bar will indicate if your villager is healthy or sick. If sick, make sure to drop a healer on them right away. For nursing villagers a timer will appear under the status bar indicating how much time is left. Once a villager reaches the working age of 1. Farming can be developed by collecting any type of food. Building can be developed by clearing the stream obstruction and building new huts. Research can be developed by doing research in the lab. Healing can be developed by studying at the hospital and healing the sick villagers. This is accomplished by dropping the healer on the sick villager. Parenting can be developed by telling stories to children, nursing babies and working on becoming a parent. There are three different skill levels: trainee, adept and master. You can set a preference for a specific skill by checking the correspondent box next to it. Map Menu. Here you can see an overview map of the game. You can instantly move to any part of the game by clicking on the desired location on the map. Collections Menu. There are four sets of collectables that only your children can find. They are: fish scales, mausoleum, wind flutes and research lab. The fish scales appear to the left of the fish statue on the southeast corner of the screen. They are collected on the fish statue. Completing the collection will increase the maximum population. The mausoleum pieces can be mostly found around the center of the screen. They are collected on the mausoleum arch at the northwest corner of the screen. Completing the collection will increase the maximum population by five and ghosts of dead villagers will appear to point out rare collectibles. The wind flutes can be found mostly around the center of the screen. They are collected to the right of the stream obstruction at the northeast corner of the screen. Completing this collection will increase the maximum population by five. The research lab items can be found mostly around the center of the screen. They are collected on the shelves in the research lab. Completing this collection will increase the maximum population by five and the researchers will earn tech points faster. Collecting items you already have will give you additional tech points. Technologies Menu. There are six types of technologies that you can upgrade by using tech points: science, medicine, learning, construction, food mastery and dendrology. Upgrading science will allow your villagers to earn tech points faster. Upgrading medicine will allow your villagers to live longer, be more fertile and will reduce the frequency of disease on the island. Once you reach level three you can build a hospital for training and treatment. Upgrading learning will cause your villagers to pick up new tasks faster. Once you reach level three you can build a nursery school where children can be educated. Upgrading construction will enable your villagers to build and repair various structures. Upgrading food mastery will increase your villager’s understanding about preparing and storing all types of food. Upgrading dendrology will allow the villagers to fully understand and eventually heal the Tree of Life. There is a picture of the Tree of Life that tracks its current level of health. There are six levels total. Drop a villager that has mastered at least two skills on the nursery school to start teaching the children. This will give them a head start on skills when they reach age 1. You earn tech points by dragging a villager to the table in the lab so they can do research. Some of the puzzles will require the upgrade of certain technologies. Trophies Menu. Here you can track your progress in achieving up to 7. Use the vertical scroll bar on the right to browse thru them. Puzzles and Milestones Menu. There are a total of 1. Every time you complete a puzzle, the original image will be replaced by a game screenshot. Click on a solved puzzle to see its name, a brief description and how long it took to complete it. Controls and Navigation. Use the detail camera found at the bottom right of the main screen to quickly locate any villager. Click on the arrows to browse thru the villagers. As each one comes up, the game will zoom to that villager. When the camera is blank and you click on the right arrow the youngest villager will be located. As you keep clicking, it will browse from youngest to oldest. Another way of selecting a villager is by simply clicking on them. You can drag and drop any villager to any part of the screen. There are several ways of navigating around the screen. You can left click on the ground and drag the screen around. You can access the overview map and click on the desired area. You can use the detail camera and browse thru the villagers. The screen will move to their current location. You can also use the numeric keypad to move around. Imagine the screen broken into nine grids where each grid corresponds to a number. For example, pressing #5 will take you to the center of the screen and pressing #9 will take you to the northeast area of the screen. Stews. Making stews are a very important part of this game. They are created by boiling fresh or salt water in a pot in the lab and adding herbs or foods. You must have three herbs to make a stew. There are three herbs to make stews with: soapy plant, sweet plant and spicy plant. The soapy plants are white flowers located to the left of the lab bridge. The sweet plants are yellow flowers located just above the lab. The spicy plant is an orange flower located to the left of the Tree of Life. General Tips. For an easy start choose two kids (1. Follow the tutorial the first time you play the game. It’s a great way to quickly familiarize you with the game basics. The game keeps running even when you are not playing. If you are planning on not playing for a while consider switching the speed to slow or paused. Nursing mothers won’t work for a period of two years. Females between 1. Children between the ages of 2 and 1. Make sure to pay attention to the weather. When it rains mushroom will appear more often and when it’s foggy collectibles will show up more frequently. When the foundation for a hut shows up, you can pick it up and move it to a different location. You need to have at least 2. If you are running the tutorial it will show you how to start a fire. To start a fire drop an adult onto the pile of wood that’s left of the staircase going up the cliff. Then drop an adult on the dry grass that’s between the wood pile and the staircase. Last, drop an adult onto the black circle with the wood and the grass on it. You can pause the game at any time by hitting the space bar. This guide was designed to help you solve the puzzles as quickly as possible. Don’t be afraid to try more challenging combinations of villagers to start with. Puzzle 1: The Cutting Tool. Head to the large fish skeleton that is south of the food bin. Drop an adult on the skeleton and they will collect three bones and heat them in the fire. After the cutting tools are made they will store them in the science lab. During each process three cutting tools are created. You can store up to six cutting tools in the science lab. Puzzle 2: The Stream. Head to the cascading waterfall. Pay close attention to where it ends. Look for the stream obstruction, left of the wind flutes, and drag a villager on it so they can begin clearing it. You can use more than one villager to speed up the process. Once the obstruction has been cleared, the water will surround the tree. Head to where the waterfall used to end and you will find the keystone. Drag a villager who is both an adept builder and an adept scientist to the stone and they will plug the hole to the left of the tree thus restoring the normal flow of the stream. Puzzle 3: Boiling Water. There are two sets of bowls. At the top of the cliff you will find the set for fresh water and the bottom the set for salt water. To boil water you have to first bring water to the pot in the lab and then heat it up with a red hot stone. Drag an adult on the desired set of bowls. They will fill the bowl with water and take it to the lab. Look for a pile of stones at the bottom left of the bridge to the lab. Drag an adult on the stones and they will take one to the fire. Once the stone is red hot drag an adult to it and they will take the stone to the pot in the lab. Puzzle 4: Soap Invented. The requirement to solve Puzzle 4 is: Puzzle 3.
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